﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SceneManagement.LocalPhysicsMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.SceneManagement
{
  /// <summary>
  ///   <para>Provides options for 2D and 3D local physics.</para>
  /// </summary>
  [Flags]
  public enum LocalPhysicsMode
  {
    /// <summary>
    ///   <para>No local 2D or 3D physics Scene will be created.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>A local 2D physics Scene will be created and owned by the Scene.</para>
    /// </summary>
    Physics2D = 1,
    /// <summary>
    ///   <para>A local 3D physics Scene will be created and owned by the Scene.</para>
    /// </summary>
    Physics3D = 2,
  }
}
